JavaScript project: a programming language

1. Parsing

The most immediately visible part of a programming language is its syntax, or notation. A parser is a program that reads a piece of text and produces a data structure that reflects the structure of the program contained in that text. If the text does not form a valid program, the parser should point out the error.

Our language will have a simple and uniform syntax. Everything in Egg is an expression. An expression can be the name of a binding, a number, a string, or an application. Applications are used for function calls but also for constructs such as if or while.

To keep the parser simple, strings in Egg do not support anything like backslash escapes. A string is simply a sequence of characters that are not double quotes, wrapped in double quotes. A number is a sequence of digits. Binding names can consist of any character that is not whitespace and that does not have a special meaning in the syntax.

Applications are written the way they are in JavaScript, by putting paren­theses after an expression and having any number of arguments between those parentheses, separated by commas.

do(define(x, 10),

if(>(x, 5),

print(“large”),

print(“small”)))

The uniformity of the Egg language means that things that are opera­tors in JavaScript (such as >) are normal bindings in this language, applied just like other functions. And since the syntax has no concept of a block, we need a do construct to represent doing multiple things in sequence.

The data structure that the parser will use to describe a program con­sists of expression objects, each of which has a type property indicating the kind of expression it is and other properties to describe its content.

Expressions of type “value” represent literal strings or numbers. Their value property contains the string or number value that they represent. Expressions of type “word” are used for identifiers (names). Such objects have a name property that holds the identifier’s name as a string. Finally, “apply” expressions represent applications. They have an operator property that refers to the expression that is being applied, as well as an args prop­erty that holds an array of argument expressions.

The >(x, 5) part of the previous program would be represented like this:

{

type: “apply”,

operator: {type: “word”, name: “>”}, args: [

{type: “word”, name: “x”},

{type: “value”, value: 5}

]

}

Such a data structure is called a syntax tree. If you imagine the objects as dots and the links between them as lines between those dots, it has a treelike shape. The fact that expressions contain other expressions, which in turn might contain more expressions, is similar to the way tree branches split and split again.

Contrast this to the parser we wrote for the configuration file format in “Parsing an INI File” on page 160, which had a simple structure: it split the input into lines and handled those lines one at a time. There were only a few simple forms that a line was allowed to have.

Here we must find a different approach. Expressions are not separated into lines, and they have a recursive structure. Application expressions con­tain other expressions.

Fortunately, this problem can be solved very well by writing a parser function that is recursive in a way that reflects the recursive nature of the language.

We define a function parseExpression, which takes a string as input and returns an object containing the data structure for the expression at the start of the string, along with the part of the string left after parsing this expres­sion. When parsing subexpressions (the argument to an application, for example), this function can be called again, yielding the argument expres­sion as well as the text that remains. This text may in turn contain more arguments or may be the closing parenthesis that ends the list of arguments.

This is the first part of the parser:

function parseExpression(program) {

program = skipSpace(program);

let match, expr;

if (match = /^”([^“]*)”/.exec(program)) {

expr = {type: “value”, value: match[l]};

}

else if (match = /^\d+\b/.exec(program)) {

expr = {type: “value”, value: Number(match[0])};

}

else if (match = /A[A\s(),#”]+/.exec(program)) {

expr = {type: “word”, name: match[0]};

}

else {

throw new SyntaxError(“Unexpected syntax: ” + program);

}

return parseApply(expr, program.slice(match[0].length));

function skipSpace(string) {

let first = string.search(/\S/);

if (first == -1) return “”;

return string.slice(first);

}

Because Egg, like JavaScript, allows any amount of whitespace between its elements, we have to repeatedly cut the whitespace off the start of the program string. That is what the skipSpace function helps with.

After skipping any leading space, parseExpression uses three regular expressions to spot the three atomic elements that Egg supports: strings, numbers, and words. The parser constructs a different kind of data structure depending on which one matches. If the input does not match one of these three forms, it is not a valid expression, and the parser throws an error.

We use SyntaxError instead of Error as the exception constructor, which is another standard error type, because it is a little more specific—it is also the error type thrown when an attempt is made to run an invalid JavaScript program.

We then cut off the part that was matched from the program string and pass that, along with the object for the expression, to parseApply, which checks whether the expression is an application. If so, it parses a parenthe­sized list of arguments.

function parseApply(expr, program) {

program = skipSpace(program);

if (program[0] != “(“) {

return {expr: expr, rest: program};

}

program = skipSpace(program.slice(1));

expr = {type: “apply”, operator: expr, args: []};

while (program[0] != “)”) {

let arg = parseExpression(program);

expr.args.push(arg.expr);

program = skipSpace(arg.rest);

if (program[0] == “,”) {

program = skipSpace(program.slice(1));

}

else if (program[0] != “)”) {

throw new SyntaxError(“Expected ‘,’ or ‘)'”);

}

}

return parseApply(expr, program.slice(1));

}

If the next character in the program is not an opening parenthesis, this is not an application, and parseApply returns the expression it was given.

Otherwise, it skips the opening parenthesis and creates the syntax tree object for this application expression. It then recursively calls parseExpression to parse each argument until a closing parenthesis is found. The recursion is indirect, through parseApply and parseExpression calling each other.

Because an application expression can itself be applied (such as in multiplier(2)(l)), parseApply must, after it has parsed an application, call itself again to check whether another pair of parentheses follows.

This is all we need to parse Egg. We wrap it in a convenient parse func­tion that verifies that it has reached the end of the input string after parsing the expression (an Egg program is a single expression), and that gives us the program’s data structure.

function parse(program) {

let {expr, rest} = parseExpression(program);

if (skipSpace(rest).length > 0) {

throw new SyntaxError(“Unexpected text after program”);

}

return expr;

}

console.log(parse(“+(a, 10)”));

// → {type: “apply”,

// operator: {type: “word”, name: “+”},

// args: [{type: “word”, name: “a”},

// {type: “value”, value: 10}]}

It works! It doesn’t give us very helpful information when it fails and doesn’t store the line and column on which each expression starts, which might be helpful when reporting errors later, but it’s good enough for our purposes.

2. The Evaluator

What can we do with the syntax tree for a program? Run it, of course! And that is what the evaluator does. You give it a syntax tree and a scope object that associates names with values, and it will evaluate the expression that the tree represents and return the value that this produces.

const specialForms = Object.create(null);

function evaluate(expr, scope) {

if (expr.type == “value”) {

return expr.value;

}

else if (expr.type == “word”) {

if (expr.name in scope) {

return scope[expr.name];

} else {

throw new ReferenceError(

‘Undefined binding: ${expr.name}’);

}

} else if (expr.type == “apply”) {

let {operator, args} = expr; if (operator.type == “word” &&

operator.name in specialForms) {

return specialForms[operator.name](expr.args, scope);

} else {

let op = evaluate(operator, scope);

if (typeof op == “function”) {

return op(…args.map(arg => evaluate(arg, scope))); }

else {

throw new TypeError(“Applying a non-function.”);

}

}

}

}

The evaluator has code for each of the expression types. A literal value expression produces its value. (For example, the expression 100 just evalu­ates to the number 100.) For a binding, we must check whether it is actually defined in the scope and, if it is, fetch the binding’s value.

Applications are more involved. If they are a special form, like if, we do not evaluate anything and pass the argument expressions, along with the scope, to the function that handles this form. If it is a normal call, we eval­uate the operator, verify that it is a function, and call it with the evaluated arguments.

We use plain JavaScript function values to represent Egg’s function values. We will come back to this in “Functions” on page 211, when the spe­cial form called fun is defined.

The recursive structure of evaluate resembles the similar structure of the parser, and both mirror the structure of the language itself. It would also be possible to integrate the parser with the evaluator and evaluate during parsing, but splitting them up this way makes the program clearer.

This is really all that is needed to interpret Egg. It is that simple. But without defining a few special forms and adding some useful values to the environment, you can’t do much with this language yet.

3. Special Forms

The specialForms object is used to define special syntax in Egg. It associates words with functions that evaluate such forms. It is currently empty. Let’s add if.

specialForms.if = (args, scope) => { if (args.length != 3) {

throw new SyntaxError(“Wrong number of args to if”);

}

else if (evaluate(args[0], scope) !== false) {

return evaluate(args[1], scope);

}

else {

return evaluate(args[2], scope);

}

};

Egg’s if construct expects exactly three arguments. It will evaluate the first, and if the result isn’t the value false, it will evaluate the second. Other­wise, the third gets evaluated. This if form is more similar to JavaScript’s ternary ?: operator than to JavaScript’s if. It is an expression, not a state­ment, and it produces a value, namely, the result of the second or third argument.

Egg also differs from JavaScript in how it handles the condition value to if. It will not treat things like zero or the empty string as false, only the precise value false.

The reason we need to represent if as a special form, rather than a regu­lar function, is that all arguments to functions are evaluated before the func­tion is called, whereas if should evaluate only either its second or its third argument, depending on the value of the first.

The while form is similar.

specialForms.while = (args, scope) => {

if (args.length != 2) {

throw new SyntaxError(“Wrong number of args to while”);

}

while (evaluate(args[0], scope) !== false) {

evaluate(args[1], scope);

}

// Since undefined does not exist in Egg, we return false,

// for lack of a meaningful result. return false;

};

Another basic building block is do, which executes all its arguments from top to bottom. Its value is the value produced by the last argument.

specialForms.do = (args, scope) => {

let value = false; for (let arg of args) {

value = evaluate(arg, scope);

}

return value;

};

To be able to create bindings and give them new values, we also create a form called define. It expects a word as its first argument and an expression producing the value to assign to that word as its second argument. Since define, like everything, is an expression, it must return a value. We’ll make it return the value that was assigned (just like JavaScript’s = operator).

specialForms.define = (args, scope) => {

if (args.length != 2 || args[0].type != “word”) {

throw new SyntaxError(“Incorrect use of define”);

}

let value = evaluate(args[l], scope);

scope[args[0].name] = value;

return value;

};

4. The Environment

The scope accepted by evaluate is an object with properties whose names correspond to binding names and whose values correspond to the values those bindings are bound to. Let’s define an object to represent the global scope.

To be able to use the if construct we just defined, we must have access to Boolean values. Since there are only two Boolean values, we do not need special syntax for them. We simply bind two names to the values true and false and use them.

const topScope = Object.create(null);

topScope.true = true;

topScope.false = false;

We can now evaluate a simple expression that negates a Boolean value.

let prog = parse(‘if(true, false, true)’);

console.log(evaluate(prog, topScope));

// → false

To supply basic arithmetic and comparison operators, we will also add some function values to the scope. In the interest of keeping the code short, we’ll use Function to synthesize a bunch of operator functions in a loop, instead of defining them individually.

for (let op of [“+”, “-“, “*”, “/”, “==”, “<“, “>”]) {

topScope[op] = Function(“a, b”, ‘return a ${op} b;’);

}

A way to output values is also useful, so we’ll wrap console.log in a func­tion and call it print.

topScope.print = value => {

console.log(value);

return value;

};

That gives us enough elementary tools to write simple programs. The following function provides a convenient way to parse a program and run it in a fresh scope:

function run(program) {

return evaluate(parse(program), Object.create(topScope));

}

We’ll use object prototype chains to represent nested scopes so that the program can add bindings to its local scope without changing the top-level scope.

run(‘

do(define(total, 0),

define(count, 1),

while(<(count, 11),

do(define(total, +(total, count)),

define(count, +(count, 1)))),

print(total))

‘);

// → 55

This is the program we’ve seen several times before, which computes the sum of the numbers 1 to 10, expressed in Egg. It is clearly uglier than the equivalent JavaScript program—but not bad for a language implemented in less than 150 lines of code.

5. Functions

A programming language without functions is a poor programming lan­guage indeed.

Fortunately, it isn’t hard to add a fun construct, which treats its last argu­ment as the function’s body and uses all arguments before that as the names of the function’s parameters.

specialForms.fun = (args, scope) => { if (!args.length) {

throw new SyntaxError(“Functions need a body”);

let body = args[args.length – 1];

let params = args.slice(0, args.length – l).map(expr => {

if (expr.type != “word”) {

throw new SyntaxError(“Parameter names must be words”);

}

return expr.name;

});

return function() {

if (arguments.length != params.length) {

throw new TypeError(“Wrong number of arguments”);

}

let localScope = Object.create(scope);

for (let i = 0; i < arguments.length; i++){

localScope[params[i]] = arguments[i];

}

return evaluate(body, localScope);

};

};

Functions in Egg get their own local scope. The function produced by the fun form creates this local scope and adds the argument bindings to it. It then evaluates the function body in this scope and returns the result.

run(‘

do(define(plusOne, fun(a, +(a, 1))), print(plusOne(l0)))

‘);

// → 11

run(‘

do(define(pow, fun(base, exp, if(==(exp, 0),1,

*(base, pow(base, -(exp, 1)))))), print(pow(2, 10)))

‘);

// → 1024

6. Compilation

What we have built is an interpreter. During evaluation, it acts directly on the representation of the program produced by the parser.

Compilation is the process of adding another step between the parsing and the running of a program, which transforms the program into some­thing that can be evaluated more efficiently by doing as much work as pos­sible in advance. For example, in well-designed languages it is obvious, for each use of a binding, which binding is being referred to, without actually running the program. This can be used to avoid looking up the binding by name every time it is accessed, instead directly fetching it from some pre­determined memory location.

Traditionally, compilation involves converting the program to machine code, the raw format that a computer’s processor can execute. But any pro­cess that converts a program to a different representation can be thought of as compilation.

It would be possible to write an alternative evaluation strategy for Egg, one that first converts the program to a JavaScript program, uses Function to invoke the JavaScript compiler on it, and then runs the result. When done right, this would make Egg run very fast while still being quite simple to implement.

If you are interested in this topic and willing to spend some time on it, I encourage you to try to implement such a compiler as an exercise.

7. Cheating

When we defined if and while, you probably noticed that they were more or less trivial wrappers around JavaScript’s own if and while. Similarly, the values in Egg are just regular old JavaScript values.

If you compare the implementation of Egg, built on top of JavaScript, with the amount of work and complexity required to build a programming language directly on the raw functionality provided by a machine, the differ­ence is huge. Regardless, this example ideally gave you an impression of the way programming languages work.

And when it comes to getting something done, cheating is more effec­tive than doing everything yourself. Though the toy language in this chapter doesn’t do anything that couldn’t be done better in JavaScript, there are situ­ations where writing small languages helps get real work done.

Such a language does not have to resemble a typical programming language. If JavaScript didn’t come equipped with regular expressions, for example, you could write your own parser and evaluator for regular expressions.

Or imagine you are building a giant robotic dinosaur and need to pro­gram its behavior. JavaScript might not be the most effective way to do this. You might instead opt for a language that looks like this:

behavior walk

perform when

destination ahead

actions

move left-foot

move right-foot

behavior attack

perform when

Godzilla in-view

actions

fire laser-eyes

launch arm-rockets

This is what is usually called a domain-specific language, a language tailored to express a narrow domain of knowledge. Such a language can be more expressive than a general-purpose language because it is designed to describe exactly the things that need to be described in its domain, and nothing else.

Source: Haverbeke Marijn (2018), Eloquent JavaScript: A Modern Introduction to Programming, No Starch Press; 3rd edition.

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